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Skills List

Experience Skills ships with 12 built-in skills. Each one is driven by a stat and applies a bonus to a single attribute as it levels. Every value below is the default — all of them can be changed per skill in the config.

Built-in Skills

SkillAttribute buffedDriven byPer levelOperation
walking_speedMovement Speedexperienceskills:block_walked+2% baseadd_multiplied_base
breaking_speedBlock Break Speedexperienceskills:block_broken+2% baseadd_multiplied_base
strengthAttack Damageexperienceskills:entity_killed+2% baseadd_multiplied_base
vitalityMax Healthminecraft:damage_taken+1% baseadd_multiplied_base
jumpJump Strengthminecraft:jump+2% baseadd_multiplied_base
oxygenOxygen Bonusexperienceskills:under_water_time+0.05 flatadd_value
swim_speedSwim Speed (custom)experienceskills:water_walked+0.05 flatadd_value
fishing_speedLure Speed (custom)experienceskills:fishing_time+2 flatadd_value
fishing_luckFishing Luck (custom)experienceskills:items_fished+0.8 flatadd_value
toughnessArmor Toughnessminecraft:damage_taken+0.02 flatadd_value
block_reachBlock Interaction Rangeminecraft:damage_taken+1% baseadd_multiplied_base
entity_reachEntity Interaction Rangeexperienceskills:entity_killed+1% baseadd_multiplied_base

All built-in skills default to a level cap of 100 and award 5 points each time their driving stat advances by the required amount.

TIP

Attributes marked (custom) — Swim Speed, Lure Speed and Fishing Luck — are added by Experience Skills itself, because vanilla has no matching attribute. See the Attributes page.

Skill Details

Movement & Traversal

  • Walking Speed — trains as you move on land (walking, sprinting and sneaking are pooled together). Raises Movement Speed.
  • Jump — trains from the vanilla Jumps statistic. Raises Jump Strength, and keeps your Safe Fall Distance in step with the extra jump height so the added height never hurts you.
  • Swim Speed — trains from time spent moving through water. Raises the custom Swim Speed attribute.
  • Oxygen — trains from time spent underwater. Adds to Oxygen Bonus so you can hold your breath longer.

Combat

  • Strength — trains from mobs and players killed. Raises Attack Damage.
  • Attack Damage — trains from total damage dealt. Also raises Attack Damage, rewarding sustained fighting rather than only finishing blows.
  • Vitality — trains from damage taken. Raises Max Health.
  • Toughness — trains from damage taken. Raises Armor Toughness.

Utility

  • Breaking Speed — trains from blocks broken. Raises Block Break Speed.
  • Block Reach — trains from block broken/placed. Raises Block Interaction Range.
  • Entity Reach — trains from entities killed. Raises Entity Interaction Range.
  • Fishing Speed — trains from time spent fishing. Raises the custom Lure Speed attribute so bites come faster.
  • Fishing Luck — trains from items fished up. Raises the custom Fishing Luck attribute for better catches.

The vanilla Entry

Alongside the real skills there is a special vanilla entry. It is not an earnable skill — it exists only so the HUD can cycle back to the ordinary vanilla experience bar. It never appears in the config, awards no experience, and is excluded from the API's list of skills.

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